Book for developing games for mac

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IPhone and iPad games that require touch input or game controllers can use the new prebuilt support for keyboard, mouse, and trackpad as alternatives. Keyboard & mouse alternatives for Macs with M1

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Game, middleware, and AR developers can leverage PHASE to generate positional audio optimized for iPhone, iPad, and Mac. Physical Audio Spatialization Engine (PHASE)

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ReplayKitĮnable players to share gameplay recordings, broadcast live games to players and viewers online, or automatically capture game highlights with the new rolling clips feature. With iOS 15, you can more easily bring your controller-based games to iPhone and iPad by using the prebuilt, onscreen touch controls that function as a game controller. Adding controller support to your game is an easy way to provide a unified experience across iPhone, iPad, Mac, and Apple TV. The Game Controller framework supports a wide variety of popular controllers, such as the Xbox Series X|S Wireless Controller or the Sony PS5 DualSense Wireless Controller. MacOS Monterey adds support for Adaptive-Sync, which allows you to take advantage of variable refresh rate displays while providing a low-latency, tear-free gaming experience.